Importing recordsdata into your Godot 4 undertaking is made attainable by using the Filesystem class. With this class, you possibly can entry recordsdata and folders inside your working system, enabling you to load belongings, configurations, and different knowledge into your sport. Importing recordsdata is an important facet of sport improvement, because it lets you incorporate exterior content material into your undertaking and increase its performance.
The Filesystem class affords a spread of strategies for working with recordsdata and directories, together with opening, studying, writing, and deleting recordsdata. It helps varied file codecs and gives choices for controlling file entry permissions. By leveraging the Filesystem class, you possibly can dynamically load knowledge primarily based on participant selections, create persistent storage techniques, and carry out many different important file-related duties inside your Godot 4 undertaking.